![]() The SimCity games never really cared much for letting you build different types of streets (SC4 came close, but not to the extent of Skylines), and the game itself made you place everything on a grid where every tile matters, diagonals are a waste of space, and curves are close to impossible. If you set up a proper street hierarchy with arterials, collectors, and local streets, you'll have much better traffic flow, just like in real life. There's a reason why real downtown areas are horribly congested. I think that has more to do with the fact that the game is developed by a European studio (Finnish, IIRC), and in Europe even smaller cities have decent mass transit systems, so it makes perfect sense to them that you should put mass transit in a city of 50K.Įdit to add: Doing a SimCity-style fixed grid layout with two-lane roads is a disaster in Skylines because it's a disaster in real life. ![]() for example, who does a city of 50K need a mass transit system? ![]()
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